# Abstraction

Computer programming activities · Valkenswaard

Unclaimed profile · https://cogundi.com/en/companies/abstraction-valkenswaard-1bad0d70-5474-4c82-b281-e31fb240e7bd

## Identification

- Legal name: Abstraction
- Activity: Computer programming activities (62.01)
- Head office: Deken Mandersplein 2-4, 5554 HJ Valkenswaard
- Website: https://abstraction.games

## What the company website says

### Services

**Game development and adaptation** for 16 PC and console platforms, creative co-development, design consulting for UI and full UX improvements, and technical consulting for product optimization. Post-launch support ranging from bug fixes to complete live operations and maintenance.

- **Game development** services including creative co-development and game adaptation across 16 core PC and console platforms. (Source: https://abstraction.games/services)
- **Design consulting** services for game improvements, from simple UI tweaks to holistic UX realignments. (Source: https://abstraction.games/service/design-consulting)
- **Technical consulting** for games, including evaluation of options and product streamlining. (Source: https://abstraction.games/service/technical-consulting)
- **Aftercare** provided, ranging from post-launch issue resolution to full maintenance and live operations. (Source: https://abstraction.games/service/game-adaptation)
### Capacity

**Multidisciplinary team** including engineers, designers, artists, quality assurance and producers.

- Team includes engineers, designers, artists, QA specialists, and producers. (Source: https://abstraction.games/services)
### Prices and quotes

**Flexible billing options**: milestone-based, retainer, hybrid, or revenue sharing.

- Flexible billing options: **Milestone**-based, retainer, hybrid, or revenue share. (Source: https://abstraction.games/service/game-adaptation)
### Service area

**Headquarters in the Netherlands** with a globally distributed team.

- Headquarters in the **Netherlands**, with team members working worldwide. (Source: https://abstraction.games/contact)
### How it works

**9-step process**: request for proposal, technical evaluation (2-4 weeks requiring source code access and clarification calls), proposal, project start, three delivery milestones, approval and post-launch support.

- Project process in 9 steps: RFP, technical assessment (2-4 weeks), proposal, project start, three delivery milestones, approval, and aftercare. (Source: https://abstraction.games/service/game-adaptation)
- **Technical assessment** normally requires source code access and communication with client's tech team. (Source: https://abstraction.games/service/game-adaptation)
### Experience and references

**Operating since 2007**, with a portfolio including Dune: Awakening, Mass Effect: Legendary Edition, Baldur's Gate 3, Surviving Mars and other projects.

- In business since **2007**. (Source: https://abstraction.games/service/design-consulting)
- Project portfolio includes Dune: Awakening, Mass Effect: Legendary Edition, Baldur's Gate 3, Surviving Mars and others. (Source: https://abstraction.games/)

## Sources

- Identification: INSEE, SIRENE database (October 2026 edition), Licence Ouverte.
- Information from abstraction.games, read on 6 October 2026.
